Shootup.io

Shootup.io

Shootup.io is a zombie shooter game.

You find yourself stranded in a mysterious town. Bad luck, it's infected with zombies. There's only one solution for you... SHOOT'EM ALL!

Build a base or squash the zombies with your vehicle.
Team up with your friends or fight the other survivors
Unlock bonus, ammunition, turrets, landmines...

What's your high score gonna be?

You can team up with your friends by sharing the link on the button "Team with your friends".

Tips and Instructions for Shootup.io

If you shoot or enter in a car, zombies will hear you and will chase you
Find items on the ground or by destroying houses
Each 100 zombies killed, you can unlock an upgrade or a new building
If your car is stuck, remember to drift (Shift)

COMMANDS

Movement: W, A, S, D or Arrow keys
Shoot: Left click
Place a building: Right click / B
Interact: SPACE
Run / Drift in car: Shift
Change weapon: Number / Click on it/ Mouse Wheel
Change building: Click on it

What are the thematic tags for this game?

The tags help identify the game’s genre or focus by using car, multiplayer, survival, vehicle, zombie.

Are any harmful or cruel behaviors displayed in the game?

Yes, Shootup.io involves cruel actions or treatment of characters.

How would this game be categorized in terms of genre?

This game can be found under the .IO genre.

Is the game mobile-compatible?

Yes, Shootup.io is accessible on iOS and Android.

Which company or individual developed this game?

The development of this game was handled by LapaMauve.

Is the game built using a 2D or 3D engine, and which one?

This game uses Javascript as its development technology.

Which gender is this game suitable for?

Male & Female players would enjoy this game the most.

Is this game suitable for younger players?

No, Shootup.io does not cater to a children's audience.

What age levels does this game align with?

The game is suitable for Young Adults age-wise.

Is there any visual blood present in the game?

Yes, blood elements are involved in Shootup.io.
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